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Design References (Week 1)

SOLUBLE PACKAGING: The food packaging decays as you consume its contents so there is no wastage and the product and package are both consumed together. PAPERCLIP: It’s a great design because it’s one of the simplest designs there is, and it accomplishes a lot with just one thin...

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Design Week 1 Summary

DAY 1: We started off by introducing ourselves and discussing what the design class will include for this bootcamp. Then we looked at the different ways to create a mind map to help you in your design process. This was followed by a brainstorming...

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1st week of bootcamp

I am really excited to join in Bootcamp. In the first week, we have learned a lot of things about the web, processing, and design. In the design section, we watched some video, and I think it is quite inspiring. The most impressive video is...

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M Train – Design – Week 1: Reflection

This has been a very challenging week in design for myself. Outside of physical obstacles (like, sleep), this is the first time I've ever taken a design course in a college environment. Day One In our first class, we explored ways of structuring mind-maps. Alison and I...

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J-Design: Bolor_Homework5_ReadingAnalysis_Feedback

Friday's presentation slides are at: https://docs.google.com/presentation/d/1ktDlQbHZ8GQWS6UU8_KNmSfWJwHqCy66bmS2aZZBPGk/edit?usp=sharing https://docs.google.com/presentation/d/1JZ1EOvrzPG0O930uYdLH2AejOLLS1KB5UgK4C2uxap0/edit?usp=sharing     J-Design_Bolor_Homework_Day5: WHAT DO PROTOTYPES PROTOTYPE? Analysis Prototyping is a complex process with many variables to consider. A model for this process is presented in the paper that divides the role of prototyping into 3 main elements: to test the role a product would play...

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LTrain-Design Process

This design course has taught me the importance of documenting my design process. From domain mapping, finding precedents, and following through with future iterations. It has been difficult to reflect on past projects and work backward to remember how I came up with the ideas...

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Thoughts after watching Tony Fadell’s speech

As a self-claiming game designer, I always thought I am qualified in terms of noticing and finding ways to resolve "little problems". Unfortunately, they are all within the scope of video games and animations. It causes problems: my ideas drains very quickly within such a narrow...

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