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Thoughts after watching Tony Fadell’s speech

As a self-claiming game designer, I always thought I am qualified in terms of noticing and finding ways to resolve “little problems”. Unfortunately, they are all within the scope of video games and animations. It causes problems: my ideas drains very quickly within such a narrow scope. Both animations and games, at their cores, derive from our lives. Staying curious and thinking about those little things outside the professional scope is equally important, especially to bring inspirations and ideas.

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