6 Train, Final: Design Statement
Work in Progress Website
http://email.twotabsofacid.com/
Design Statement
I’m exploring the gamification of the mundane because I want to find out how our emotional reactions are tied to the spaces we inhabit and the feedback we receive in order to highlight the disjunction between digital interfaces and content.
Research
- HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS by Richard Bartle
- Understanding Media: The Extensions of Man by Marshall McLuhan
Precedents
- Lose/Lose by Zach Gage, which highlights malicious gamification
- Universal Paperclips by Frank Lantz, for the aesthetic and gamification of the mundane
- Grayscale by the ICE Lab at MIT, which is an email simulator game about sexism
Description
I’m making an email simulator game built in html/css/javascript that uses p5.js to create game cut screens.
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